Age of Empires TürkiyeTürkiye

Age of Empires 2 Cost Calculator: Unit and Technology Prices

How much will your planned army and upgrades cost? Pick your civilization, set unit counts and tick the technologies you want to research; the total food, wood, gold and stone cost, population, production and research time update instantly at the bottom of the page.

Pick a civilization to hide the units and technologies missing from its tech tree.

1. Units

Town Center

Buildings
  • Villager

    Food50

    25 s

Barracks

Buildings
  • Militia line (Man-at-Arms, Long Swordsman, Champion…)

    Food50Gold20

    21 s
  • Spearman line (Pikeman, Halberdier)

    Food35Wood25

    22 s
  • Eagle Scout

    Food20Gold50

    46 s
  • Eagle Warrior

    Food20Gold50

    35 s
  • Elite Eagle Warrior

    Food20Gold50

    20 s

Archery Range

Buildings
  • Archer

    Wood25Gold45

    35 s
  • Crossbowman / Arbalester

    Wood25Gold45

    27 s
  • Skirmisher

    Food25Wood35

    26 s
  • Elite Skirmisher

    Food25Wood35

    22 s
  • Cavalry Archer

    Wood40Gold60

    37 s
  • Heavy Cavalry Archer

    Wood40Gold60

    30 s
  • Hand Cannoneer

    Food45Gold50

    34 s

Stable

Buildings
  • Scout Cavalry line (Light Cavalry, Hussar)

    Food80

    30 s
  • Knight line (Cavalier, Paladin)

    Food60Gold75

    30 s
  • Camel Rider line

    Food55Gold60

    22 s

Siege Workshop

Buildings
  • Mangonel line

    Wood160Gold135

    46 s
  • Scorpion / Heavy Scorpion

    Wood75Gold75

    30 s
  • Battering Ram line

    Wood160Gold75

    36 s
  • Bombard Cannon

    Wood225Gold225

    56 s

Monastery

Buildings
  • Monk

    Gold100

    51 s

Castle

Buildings
  • Trebuchet

    Wood200Gold200

    50 s

2. Technologies

Age advancement
Economy
Blacksmith — attack1 selected
Blacksmith — armor1 selected
Barracks upgrades
Archery Range upgrades
Stable upgrades1 selected
Siege and University

3. Total cost

ResourceUnitsTechnologiesTotal
Food1,2004501,650
Wood000
Gold1,5001001,600
Stone000
Everything3,250

Production time: buildings of the same type share the queue for all of that type’s units, while different building types work in parallel; the slowest type is shown. Research time is the total if every technology is researched one after another. To see how many villagers you need to gather these resources, use the villager calculator.

Food1,650Wood0Gold1,600Stone0Total 3,250Population 20Production 5 minResearch 2 min 25 s

Example calculations

  • All three age-ups (Feudal + Castle + Imperial): 2,300 food, 1,000 gold; 8 minutes in total
  • All 15 Blacksmith technologies: 3,095 food, 1,695 gold; 14 minutes if researched one by one
  • Cavalier + Paladin upgrades: 1,600 food, 1,050 gold
  • 20 Knights from 2 Stables: 1,200 food, 1,500 gold; 5 minutes
  • 30 Arbalesters from 3 Archery Ranges + Crossbowman, Arbalester, archer attack upgrades and Thumb Ring: 1,525 food, 1,000 wood, 2,150 gold

Among the generic upgrades listed, the most expensive is Siege Onager (1,450 food, 1,000 gold), followed by Paladin (1,300 food, 750 gold). If gold is tight in the Imperial Age, use these differences to decide which upgrade to get first.

How is it calculated?

Unit costs are multiplied by the count and the cost of the selected technologies is added. For production time, buildings of the same type share all units of that type: 20 Knights from 2 Stables means 10 Knights per Stable, so 10 × 30 seconds; if the same Stables also train Camel Riders, it takes longer. Different building types work in parallel, so the slowest type is shown. Conscription adds its cost when selected but does not shorten production time here; to see the speed-up, use the villager calculator.

What is not included

  • Civilization discounts. Picking a civilization only filters the tech tree; many civilizations have discounts on certain units or technologies, and these are not applied. You can see the selected civilization’s bonuses above the calculator.
  • Generic mode lists everything. Some technologies such as Two-Man Saw, Plate Barding Armor or Paladin are missing for many civilizations; without a civilization selected, all of them can be chosen.
  • Unique units and technologies are not listed.

Sources

Costs, training and research times, tech trees and icons come from aoe2techtree, which is generated from the game files (October 2026). Unit and technology names follow the game’s official translation. If you spot a mistake, let us know.