Age of Empires 2 Villager Calculator: How Many Villagers on Each Resource?
How many villagers do you need to keep your production buildings busy? Pick your civilization, enter how many buildings produce each unit and tick your economy upgrades; the number of villagers needed on each resource appears instantly at the bottom of the page.

Pick a civilization to hide the units and technologies missing from its tech tree.
1. What are you producing?
For each unit, enter how many buildings are producing it non-stop.
Town Center

Villager
5025 s · bldg
Barracks

Militia line (Man-at-Arms, Long Swordsman, Champion…)
50
2021 s · bldg
Spearman line (Pikeman, Halberdier)
35
2522 s · bldg
Eagle Scout
20
5046 s · bldg
Eagle Warrior
20
5035 s · bldg
Elite Eagle Warrior
20
5020 s · bldg
Archery Range

Archer
25
4535 s · bldg
Crossbowman / Arbalester
25
4527 s · bldg
Skirmisher
25
3526 s · bldg
Elite Skirmisher
25
3522 s · bldg
Cavalry Archer
40
6037 s · bldg
Heavy Cavalry Archer
40
6030 s · bldg
Hand Cannoneer
45
5034 s · bldg
Stable

Scout Cavalry line (Light Cavalry, Hussar)
8030 s · bldg
Knight line (Cavalier, Paladin)
60
7530 s · bldg
Camel Rider line
55
6022 s · bldg
Siege Workshop

Mangonel line
160
13546 s · bldg
Scorpion / Heavy Scorpion
75
7530 s · bldg
Battering Ram line
160
7536 s · bldg
Bombard Cannon
225
22556 s · bldg
Monastery

Monk
10051 s · bldg
Castle

Trebuchet
200
20050 s · bldg
2. Your economy
Food source
Wood upgrades
Gold upgrades
Stone upgrades
3. Villagers needed
| Resource | Spent per minute | Per villager / min | Villagers |
|---|---|---|---|
| 480 | 19.2 | 25(25.0) | |
| 0 | 33.7 | 0 | |
| 300 | 26.2 | 12(11.4) | |
| 0 | 21.6 | 0 | |
| Total | 37 | ||
Villager counts are rounded up; the exact value is in brackets. Walking to drop-off sites and civilization bonuses are not included.
Rules of thumb
There is no time for maths mid-game. The numbers below are per building, assuming farms without upgrades, Double-Bit Axe and Bow Saw on wood, and Gold Mining:
- Villagers from 1 Town Center: 6–7 farmers
- Knights from 1 Stable: 6–7 on food + 6 on gold
- Scout Cavalry / Light Cavalry from 1 Stable: 8–9 on food
- Crossbowmen from 1 Archery Range: 2 on wood + 4 on gold
- Elite Skirmishers from 1 Archery Range: 3–4 on food + 3 on wood
- Militia line from 1 Barracks: 7–8 on food + 2 on gold
So the classic "2 Town Centers + 2 Stables of Knights" Castle Age plan needs roughly 25 farmers and 12 gold miners. On top of that come the wood and stone villagers for buildings, castles and upgrades.
How is it calculated?
Each unit’s cost is divided by its training time to get how much a building spends per second. Dividing that by how much one villager gathers per second from that resource gives the number of villagers needed. With Conscription ticked, the Barracks, Archery Range, Stable and Castle work 33% faster; the Siege Workshop is not affected.
Gather rates per villager (no upgrades, per second):
- Farm 0.32 · sheep 0.33 · hunt 0.41 · berry bushes 0.31 · shore fish 0.43
- Wood 0.39 — Double-Bit Axe +20%, Bow Saw +20%, Two-Man Saw +10%
- Gold 0.38 — Gold Mining and Gold Shaft Mining +15% each
- Stone 0.36 — Stone Mining and Stone Shaft Mining +15% each
The 0.32 for farms is the long-run average and already includes walking around the farm. The farm upgrades at the Mill increase how much food a farm holds, not the gather rate, so they are not part of the calculation.
What is not included
- Walking to drop-off sites. If your lumber and mining camps are not right next to the resource, villagers lose time walking and in practice you need a few more. Wheelbarrow and Hand Cart at the Town Center reduce this loss.
- Civilization bonuses. For example, the Celts chop wood faster and the Turks mine gold faster; some civilizations also have faster production buildings. If yours has such a bonus, the result is slightly high.
- Unique units are not listed; pick a generic unit with a similar cost instead.
Sources
Unit costs and training times come from aoe2techtree, which is generated from the game files; gather rates and upgrade bonuses come from the Age of Empires Wiki (October 2026). Unit and technology names follow the game’s official translation. Values may change with new patches; if you spot a mistake, let us know.
To see the total price of your army and upgrades, try the cost calculator.
